Star Wars Outlaws players already got a little familiar with the former Cloud City governor and fashion king Lando Calrissian in the base game, but now he’s ready to deal us in for round two when the game gets its first significant story addition in a few months.
Today Ubisoft and developer Massive confirmed that Outlaw‘s first story DLC—titled Wild Card—will launch on November 21, in a new message to fans shared on social media that also confirmed a raft of updates to the base game, including bug fixes as well as changes to some of the game’s overtly challenging stealth systems, are on the way. The story pack revolves around Outlaws protagonist Kay Vess infiltrating a sabacc tournament (easier said than done, depending on how much you loved that particular minigame), only to find herself tabling with Lando himself after he helps teach the ropes of swindling your way through the card game in the base game.
A message from our team to you. pic.twitter.com/wFi3I2tqPx
— Star Wars Outlaws (@StarWarsOutlaws) September 25, 2024
“You’ve been roaming the Outer Rim for almost a month now, and we want to thank you again for your support,” the message reads in part. “Your feedback is invaluable in helping us prioritize the improvements and changes we will make to the game.” The news also confirmed that the PC edition of Outlaws will release on Steam simultaneously with the launch of Wild Card, an interesting move that came as part of wider changes Ubisoft announced today in the wake of updating its financial targets for 2024 and 2025. Citing what it described as “solid ratings” but “softer than expected” launch sales for Outlaws, the games publisher made a raft of decisions, including pivoting away from no longer publishing its games on Steam day and date with their release on Ubisoft’s own PC storefront, Connect, as well a delay to its upcoming Assassin’s Creed title, Shadows, into February 2025.
Fingers crossed a few problem area updates and a little charm from the galaxy far, far away’s premiere smoothie will get more people to check out Outlaws in the next few months—as we said in our own review, even with some of its mechanical faults, the game sets a great base standard in Star Wars open world design for sequels and other games to build on. Time will tell if Massive’s planned story additions and tweaks will get people interested enough for them to build on that standard beyond Outlaws in the future.
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